Tonal Whiplash - Let's Play Kingdom Hearts Birth By Sleep Final Mix - Part 8

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Kingdom Hearts has always had a disparity between the Disney and darkness melodrama but I've never felt more a of a tonal whiplash than this.

Birth By Sleep Playlist:
Streaming over at
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Kingdom Hearts Birth by Sleep (Japanese: キングダム ハーツ バース バイ スリープ, Hepburn: Kingudamu Hātsu Bāsu bai Surīpu) is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010, and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions. A direct sequel, Kingdom Hearts : Birth by Sleep - A Fragmentary Passage, was released in January 2017 as a part of a bundle of games called Kingdom Hearts HD Final Chapter Prologue.

The game utilizes an overhauled battle system different from previous games in the series with new elements. It is a prequel to the original Kingdom Hearts, taking place ten years before. The game centers on the journeys of Terra, Aqua and Ventus, characters briefly featured in Kingdom Hearts II in their quest to locate the missing Master Xehanort, and protect the worlds from creatures known as the Unversed. The player has access to the three characters' different scenarios when playing.
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The game is divided into three separate scenarios, with each one surrounding the story of the three main characters: Terra, Aqua and Ventus. While the first ten minutes of the story are the same regardless of which character is chosen, the events that follow differ in each scenario, with each character's narrative occurring parallel to the others and intersecting with one another at different points. The gameplay of each scenario differs based on the abilities of each character such as their power, speed and magic: Terra is the most powerful in terms of physical damage, Ventus is the fastest character and Aqua specializes in magic. Players may choose which of the three scenarios they wish to start with near the beginning of the game. The recommended scenario order of play by Nomura is Terra, followed by Ventus, and lastly Aqua, allowing the player to best understand the story. Completing all three scenarios will unlock the story's final chapter.

Birth by Sleep is an action role-playing game with hack and slash elements that introduces a gameplay aspect to the series called the Command System. This system allows players to customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands. Performing ordinary attacks and Commands fills a gauge displayed above the Command Deck. When certain requirements are fulfilled and the gauge is full, the player's basic attack is changed to the "Surge" Command, which racks up powerful combos depending on what Command Style is activated. Filling the gauge a second time replaces the "Surge" Command with the more powerful "Storm" Command.

Unlike previous games in the series, the game does not utilize Magic Points (MP) for spells or magic casting. It instead uses a system known as Focus, which is displayed in an orange gauge on the interface. The player can use Focus to perform a technique called Shotlock with which the player enters a first person mode where they target enemies to cast homing spells that differ with each character and technique, depleting the gauge relative to the number of enemies targeted. Once depleted, the Focus gauge gradually refills with every attack and Deck Command the player lands on an enemy.

Another aspect introduced in the game is the Dimension Link (D-Link), measured in a blue gauge on the interface. It is used to draw power from certain companions who the player characters meet during the game, such as Experiment 626, temporarily replacing the commands in the player's customized command deck with a pre-determined set of commands that differ with each D-Link. Once the command gauge is filled while performing a D-Link, a powerful finishing move is activated to take out enemies. Each finishing move has two levels which can render a finishing move more powerful than before, similar to that of the Command System. The D-Link can only be used when its corresponding gauge is filled completely, and can be activated by pressing right on the directional pad to access the D-Link menu, followed by selecting the chosen ally.

Tonal Whiplash - Let's Play Kingdom Hearts Birth By Sleep Final Mix - Part 8

#BirthbySleep #KingdomHearts #Disney
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